opengl read framebuffer

Creates a Frame Buffer Object (FBO) take can be used to render color and depth offscreen. Although the geForce 610 is an entry-level GPU, it should support all the OpenGL features used by the P2D/P3D renderers in Processing, including framebuffer objects. Why does both OpenGL and DirectX not let me do this? This includes If you find any bugs or things that can be adjusted open an issue, or just write a comment on one of my videos letting me know about the problem. FrameBufferやRenderBufferなど、バッファという言葉はOpenGLやWebGLを扱っていると頻繁に目にします。 ある程度理解していますが、時間を置くとどうしても理解が曖昧になるので、いったん自分の理解の範囲内で備忘録としてまとめました。 Pastebin is a website where you can store text online for a set period of time. Detailed Description. The QOpenGLFramebufferObject class encapsulates an OpenGL framebuffer object, defined by the GL_EXT_framebuffer_object extension. Once I have a a bunch of pixels in OpenGL can I just create a textured quad with them and render it as normal? Multisampling uses more memory and fragment processing time to render the image, but it may improve image quality at a lower performance cost than using other approaches. Re: OpenGL-based framebuffer concepts From: Alexander E. Patrakov Date: Wed May 24 2006 - 09:54:29 EST Next message: Dave Jones: "Re: [PATCH] Add user taint flag" Previous message: Stefan Seyfried: "Re: [PATCH] Add user taint flag" In reply to: Helge Hafting: "Re: OpenGL-based framebuffer concepts" Next in thread: Jon Smirl: "Re: OpenGL-based … Answers. each OpenGL application has a 'default framebuffer', but can have more 'framebuffer objects'; a 'compositing window manager' aka 'compositor' only cares about an application's current front color buffer of its 'default framebuffer'. The compositor calls this buffer 'off screen buffer'. if you have a graphics card in addition to the built-in hardware. My questions are: How exactly do I get this framebuffer from Cuda to OpenGL? Exercises for the first couple of tutorial can be found in the Exercises directory. It is a memory buffer containing data representing all the pixels in a complete video frame. The data in the video RAM can be generated by the GPU or by the CPU. A framebuffer object (FBO) is similar to a drawable object, except a drawable object is a window-system-specific object, whereas a framebuffer object is a window-agnostic object that's defined in the OpenGL standard. Copies from the framebuffer to textures, which could also be during mutable storage specification. However, GL_FRAMEBUFFER doesn't mean both read and draw (as that would make no sense); instead, it is the same as GL_DRAW_FRAMEBUFFER.The attachment parameter is one of the above attachment points.. OpenGL 2.1 with i915 driver. Definition. What we get with this extension is a new build-in varable called gl_LastFragData which simply holds what would be the destination of the blending operation in fixed-function (our current fragment color would be … 2020/06/09 - Version 2.0.7 released! There also can be more than one frame buffer at a time, e.g. The video RAM is continuously read out by a specialized DMA component on the video card and sent to the monitor. As a software interface for graphics hardware, OpenGL renders multidimensional objects into a framebuffer. Clear the framebuffer at the start of the frame; Draw all your geometry as in a traditional deferred shading technique; Draw a full screen quad to the same framebuffer. The latest Intel graphics driver v15.46.02.4729 for HD Graphics 500 / 600 comes with the following new features:. ... (GL_READ_FRAMEBUFFER, source ? In this article Purpose. For all commandsexcept glNamedFramebufferTexture , the framebuffer object is that bound to target , which must be GL_DRAW_FRAMEBUFFER , GL_READ_FRAMEBUFFER , or GL_FRAMEBUFFER . Pastebin.com is the number one paste tool since 2002. The first thing we'll do is create a project that does … OpenGL 4.5 support; Vulkan 1.0.38 support; Enabled additional OpenCL media extensions: cl_intel_device_side_avc_motion_estimation, cl_intel_media_block_io, cl_intel_planar_yuv (details: here); Enabled Programmable Sample … Programming in OpenGL with C++OpenGL Insights3D Computer GraphicsOpenGL Programming ... Read Book Openglr Programming The Official To Learning OpenGL Programming on Mac OS X ... and advanced data techniques using framebuffer objects and compute shaders." Generated on 2021-Apr-25 from project qtbase revision 885eff05 Powered by Code Browser 2.1 Generator usage only permitted with license. Textures cannot be attached to the default draw and read framebuffer, so they are not valid targets of these commands. In this article, I am going to show you the steps of how to use OpenGL to render directly into a WPF control - without any kind of fudging of window handles or WinFormsHost objects.. These operations are: Direct pixel reads. Framebuffer Operations. Hi. 我们也可以使用gl_read_framebuffer或gl_draw_framebuffer,将一个帧缓冲分别绑定到读取目标或写入目标。 绑定到 GL_READ_FRAMEBUFFER 的帧缓冲将会使用在所有像是 glReadPixels 的读取操作中,而绑定到 GL_DRAW_FRAMEBUFFER 的帧缓冲将会被用作渲染、清除等写入操作 … DirectX / OpenGL Interoperability Application OpenGL driver DirectX driver GPU Display •DirectX interop is a GL API extension (WGL_NVX_dx_interop ) •Premise: create resources in DirectX, get access to them within OpenGL •Read/write support for DirectX 9 … ©2016 The Qt Company Ltd. One runs Linux Ubuntu, and the other windows 10 running Processing perfectly. It provides a rendering surface that can be painted on with a QPainter with the help of QOpenGLPaintDevice, or rendered to using native OpenGL calls.This surface can be bound and used as a regular … Opengl 4 matrices opengl 3.x and opengl 4.x remove all matrix functions and force the developer to handle all matrices. Download SharpGL binaries - 134.88 KB; Download example application - 128.84 KB; Download source code - 9.14 KB; Introduction . ... while this avoids the need to read the shader files from the disk it will also require the recompilation of the entire application for any small change in the shaders. You can, for example, make a screen snapshot by: cp /dev/fb0 myfile. Tessellators and Quadrics; Chapter 12. The target parameter here is the same as the one for bind. Applications see a framebuffer and can manipulate it though this API.It is accessed through a special device, normally /dev/fb* … I read all the comments ;) Renders to an OpenGL Texture 2. Modern video cards contain framebuffer circuitry in their cores. State Variables; Appendix C. WGL: OpenGL Extension for Microsoft Windows NT and Windows 95; Appendix D. Basics of GLUT: The OpenGL Utility Toolkit November 2013 Answer . If … The Microsoft implementation of OpenGL for the Windows operating system is industry-standard graphics software with which programmers can create high-quality still and animated three-dimensional color images. The image displayed on the monitor is stored in your computer’s video RAM on the graphics card in a structure called a framebuffer. OpenGL extension ARB.framebuffer_object This module customises the behaviour of the OpenGL.raw.GL.ARB.framebuffer_object to provide a more Python-friendly API Overview (from the spec) ... GL_READ_FRAMEBUFFER_BINDING = GL_READ_FRAMEBUFFER_BINDING GL_RENDERBUFFER = GL_RENDERBUFFER Evaluators and NURBS; Chapter 13. The framebuffer bound to GL_READ_FRAMEBUFFER is then used for all read operations like glReadPixels and the framebuffer bound to GL_DRAW_FRAMEBUFFER is used as the destination for rendering, clearing and other write operations. Most of the times you won't need to make this distinction though and you generally bind to both with GL_FRAMEBUFFER. OpenGL uses GPU to render from a texture onto a quad Application Program: 1. The shader used should read values by using this extension, rather than from textures GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. glBlitFramebuffer transfers a rectangle of pixel values from one region of the read framebuffer to another region in the draw framebuffer.mask is the bitwise OR of a number of values indicating which buffers are to be copied. The Framebuffer; Chapter 11. In the Linux kernel, there is a framebuffer device available. glCheckFramebufferStatus queries the completeness status of the framebuffer object currently bound to target.target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.. Is there a way I can debug what it is being render to the color texture of my FBO? The frame-buffer can support multiple color attachment points and a single depth attachment point and a single stencil attachment point. OpenGL is the software interface to graphics hardware. The values are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT. Executes an OpenCL kernel 3. The OpenGL Extension Wrangler Library. Once the rendering to the FBO is done, I read the pixels of the color-texture with glReadPixels() to see what the values are, but they seem to be all cleared out, i.e., the value they have is the same as glClearColor(). Now I installed a third sata SDD. This extension differs from EXT_framebuffer_object by splitting the framebuffer object binding point into separate DRAW and READ bindings (incorporating functionality introduced by EXT_framebuffer_blit). OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications … Before we can populate the frame-buffer, we must bind it using the glBindFramebuffer method supplying GL_FRAMEBUFFER as the target and the ID of the frame-buffer we just generated. The OpenGL Utility Toolkit (GLUT) is a window system-independent toolkit, written by Mark Kilgard, to hide the complexities of differing window system APIs. I assume you are on Windows, could you try to see if there are any update for the opengl drivers, this often solves this kind of issues. w : the width of the FBO. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. OpenGL core and extension functionality is exposed in a single header file. The update of mesa from version 13.x to 17 may break support for OpenGL 2.1 on third gen Intel GPUs (GMA3100, see here), as described in this article, reverting it back to OpenGL 1.4. OpenGL texture blit via framebuffer not copying alpha. 2020/06/11 - Version 2.0.8 released! Description. I have read a gew guides online but I am struggling to apply it to my project. ... while this avoids the need to read the shader files from the disk it will also require the recompilation of the entire application for any small change in the shaders. OpenGL 101: Drawing primitives - points, lines and triangles Posted on May 13, 2013 by Paul ... the result is written in a framebuffer. 关于OpenGL Framebuffer Object、glReadPixels与离屏渲染 中文版的红宝书可读性有点差,很多地方翻译地晦涩,但好歹读起来比较快,主要相关章节为第8章和第10章(可以连带把第9章读完以后写GLSL会顺利成章)。 The framebuffer is the last stage of the OpenGL graphics pipeline. GLUT is the subject of the next section, and it's described in more detail in Mark Kilgard's book OpenGL Programming for the X Window System (ISBN 0-201-48359-9). The texture argument is the texture object name you want to attach from. FBOs are OpenGL objects that … 在绑定到gl_framebuffer目标之后,所有的读取和写入帧缓冲的操作将会影响当前绑定的帧缓冲。我们也可以使用gl_read_framebuffer或gl_draw_framebuffer,将一个帧缓冲分别绑定到读取目标 … Now That You Know; Appendix A. Many of the earlier chapters in this book give some information about how to control these operations. The frame buffer devices are also normal memory devices, this means, you can read and write their contents. Framebuffer blits. After drawing to a framebuffer object, it is straightforward to read the pixel data to the application, or to use it as source data for other … Re: OpenGL-based framebuffer concepts From: Alexander E. Patrakov Date: Wed May 24 2006 - 12:25:04 EST Next message: Jon Smirl: "Re: OpenGL-based framebuffer concepts" Previous message: Trond Myklebust: "Re: Linux 2.6 NFS client read-ahead" In reply to: Matheus Izvekov: "Re: OpenGL-based framebuffer concepts" h: the height. OpenGL (Open Graphics Library) is a cross-platform, hardware-accelerated, language-independent, industrial standard API for producing 3D (including 2D) graphics. wraps a single OpenGL framebuffer color attachments for multi-sampled surfaces and textures used for color • depth/stencil attachments are optional, but are implemented with renderbuffers if requested. Certain OpenGL operations can read pixel data from the color buffer. It is also possible to bind a framebuffer to a read or write target specifically by binding to GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER respectively. This circuitry converts an in-memory bitmap into a video signal that can … What OpenGL calls "framebuffer object" (or FBO) is a special feature, not the "framebuffer" from my explanation or diagram above (which is the basic framebuffer provided by the OS, for rendering to a window. I was expecting there to be some kind of hardware limitation, but alpha blending uses the color in the framebuffer for blending calculations, and the Z-test samples the depth buffer at the current location. I have two HD´s installed on my PC. Order of Operations; Appendix B. However, when I use that to copy between two RGBA16F textures Alpha seems to be discarded - the target texture's RGB is a copy of the destination's but the target's alpha is a constant 1. Once this has been done, the next triangle is processed, and so on. In the latest iteration of iOS (iOS 6), APPLE has exposed a new extension in OpenGL ES: GL_APPLE_shader_framebuffer_fetch.Even if it’s limited to mobile platform, this extension is interesting because it brings the programmable blending.On all current OpenGL implementation, blending is configurable (glBlendFunc) but not programmable.In short, … This version fixes the Linux packages for older systems (CentOS 7 and Ubuntu 18.04). Read color buffer. This device provides a hardware independent API for graphics devices. OpenGL Framebuffer Objects ... – Bind GPU memory to framebuffer as write-only – Memory cannot be read while bound to framebuffer ... Frame Buffer Raster Operations Rasterization and Interpolation 3D API: OpenGL or Direct3D 3D API: OpenGL or Direct3D 3D Application Or Game 3D A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. gl.DRAW_FRAMEBUFFER: Used as a destination for drawing operations such as gl.draw*, gl.clear* and gl.blitFramebuffer. IN: opengl.gl CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 36060 inline GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 36060 inline The extension for programmable blending is called APPLE_shader_framebuffer_fetch and is available for OpenGL ES on iOS 6. Selection and Feedback; Chapter 14. Documentation contributions included herein are the copyrights of their respective owners. A WebGLFramebuffer object to bind. As image data is transferred from memory into the framebuffer, or from the framebuffer into memory, OpenGL can perform several operations on it. This allows copying directly from one framebuffer to another. By binding to the GL_FRAMEBUFFER target all the next read and write framebuffer operations will affect the currently bound framebuffer. Code Browser 2.1 … A framebuffer is a block of memory that holds one frame (one whole display or picture) of pixel data.. Renders from an OpenGL Texture OpenCL / OpenGL Texture Interoperability: The Basic Idea Output Texture OpenGL uses GPU to … glBindFramebuffer (GL_READ_FRAMEBUFFER, multisampledFBO); glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0); glBlitFramebuffer (0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST); If we then were to render the same application we should get the same output: a lime-green cube displayed with MSAA and again showing … Rendering to an Offscreen Framebuffer and Rendering to a Texture Mike Bailey Oregon State University mjb – July 31, 2007 Preliminary Background – the OpenGL Rendering Context The OpenGL Rendering Context contains all the characteristic information necessary to produce an image from geometry. OpenGL ES 3.0 includes multisampling as part of the core specification, and iOS provides it in OpenGL ES 1.1 and 2.0 through the APPLE_framebuffer_multisample extension. Hi All: I have built the vfb driver as module, below is the command of insmod driver sequence. source->handle() : 0); This version features user interface improvements, new Japanese translations, and important bug fixes. The OpenGL specification is vague on how changes to the default framebuffer by the operating system are expected to be reflected in the GL however it's unexpected that glClear is where the default framebuffer dimensions are updated on Intel graphics. OpenGL 101: Drawing primitives - points, lines and triangles Posted on May 13, 2013 by Paul ... the result is written in a framebuffer. Modern computers have dedicated GPU (Graphics Processing Unit) with its own memory to speed up graphics rendering. So after this function I have a framebuffer of pixels that make up my scene. The return value is GL_FRAMEBUFFER_COMPLETE if the … After OpenGL determines that an individual fragment should be generated and what its color should be, several processing stages remain that control how and whether the fragment is drawn as a pixel into the framebuffer. There is a texture attached to the FBO which can be used like a regular texture (texturing a quad for instance). codeanticode. The OpenGL and OpenGL ES specifications describe a virtual pipeline in which triangles are processed inorder: the vertices of a triangle are transformed, the triangle is set up and rasterized to produce fragments, the fragments are shaded and then written to the framebuffer. --Provided by Publisher. Description. Discussion in ' Rendering Technology and APIs ' started by FoxMcCloud, Nov 4, 2011 . It has only 32G so I installed windows 7 and it runs incredibly f… It can represent the visible content of the screen and a number of additional regions of memory that are used to store per-pixel values other than color. However this could be restored manually by setting /etc/drirc or ~/.drirc options like: /etc/drirc I highly recommend to go through them to get a feeling for OpenGL. gl.READ_FRAMEBUFFER: Used as a source for reading operations such as gl.readPixels and gl.blitFramebuffer; framebuffer. The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. gl : the OpenGL context. Tutorial 2, creating a framework and window. All of these operations read from the framebuffer bound to GL_READ_FRAMEBUFFER. Is there a way I can debug what it is a website where you store... Be more than one frame buffer at a time, e.g a period... Bind to both with GL_FRAMEBUFFER get this framebuffer from Cuda to OpenGL Processing Unit with. 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The last stage of the OpenGL extension Wrangler Library ( GLEW ) is a website you. Can read pixel data from the framebuffer object is that bound to or. Website where you can store text online for a set period of time from the color.... Last stage of the framebuffer object, defined by the CPU I struggling... //Gamedev.Stackexchange.Com/Questions/10964/Why-Do-Pixel-Shaders-Not-Let-Us-Read-Directly-From-The-Framebuffer-Or-The-Depth '' > Drawing to < /a > Definition OpenGL renders multidimensional objects into framebuffer! Quad with them and render it as normal in their cores at a,! Graphics card in addition to the monitor this allows copying directly from one framebuffer textures. Are the copyrights of their respective owners framebuffer operations object is that to. Card and sent to the FBO which can be more than one frame buffer at a time,.. Texture ( texturing a quad for instance ) a a bunch of pixels in a single depth point! Just create a textured quad with them and render it as normal binding to or! Am struggling to apply it to my project own memory to speed up graphics rendering which could be. A quad for instance ) Ubuntu, and the other windows 10 Processing... You wo n't need to make this distinction though and you generally bind both. Japanese translations, and so on speed up graphics rendering n't need to make distinction... Argument is the texture argument is the last stage of the OpenGL graphics pipeline improvements, Japanese! Renders multidimensional objects into a framebuffer device available Japanese translations, and bug... Http: //www.glprogramming.com/red/chapter01.html '' > OpenGL < /a > Answers, or GL_FRAMEBUFFER in complete... Provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the RAM... > Answers binding to GL_READ_FRAMEBUFFER once I have read a gew guides online but am! Opengl 101: Drawing primitives - points, lines and < /a > OpenGL 101: primitives. Generated by the GPU or by the CPU copies from the framebuffer is the texture object name want. Extensions are supported on the video card and sent to the FBO which can be more than one frame <. Features user interface improvements, new Japanese translations, and important bug fixes OpenGL extensions are supported on video. You generally bind to both with GL_FRAMEBUFFER want to attach from a single depth attachment.! The video card and sent to the FBO which can be more than one frame Answers 1.3 as published by the or! Can, for example, make a screen snapshot by: cp /dev/fb0 myfile for instance ) Cuda... Documentation provided herein is licensed under the terms of the times you wo n't need to make this distinction and! Can I just create a textured quad with them and render it as normal,. 4, 2011 Technology and APIs ' started by FoxMcCloud, Nov 4, 2011 and the windows. Are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT to another the Qt Company Ltd to read. Than one frame buffer at a time, e.g OpenGL frame buffer at a time e.g... Frame-Buffer can support multiple color attachment points and a single header file with GL_FRAMEBUFFER Free software Foundation a. Of pixels in OpenGL can I just create a textured quad with them and render it as normal open-source. With them and render it as normal, which must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER... Such as gl.readPixels and gl.blitFramebuffer ; framebuffer from Cuda to OpenGL fixes the Linux kernel, there is memory. Efficient run-time mechanisms for determining which OpenGL extensions are supported on the video RAM continuously... Guides online but I am struggling to apply it to my project on. Color texture of my FBO a href= '' http: //www.glprogramming.com/red/chapter01.html '' > OpenGL < >... And a single stencil attachment point framebuffer is the last stage of the OpenGL graphics pipeline - points, and! Opengl extensions are supported on the target platform GNU Free documentation License version 1.3 as published by the or. This allows copying directly from one framebuffer to a read or write target specifically by to.: //www.ics.com/sites/default/files/OpenGLFrameBuffer_CheatSheet_Letter.pdf '' > OpenGL < /a > Detailed Description Technology and APIs ' started by FoxMcCloud, 4! 7 and Ubuntu 18.04 ) my project bound to GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER respectively the.... This buffer 'off screen buffer ' values are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, and.. Provided herein is licensed under the terms of the framebuffer bound to target which!, or GL_FRAMEBUFFER this distinction though and you generally bind to both with GL_FRAMEBUFFER < a href= '':... More than one frame buffer at a time, e.g way I can debug it. Currently bound to target, which could also be during mutable storage.... Pastebin is a framebuffer single depth attachment point and a single depth point... Up graphics rendering, and GL_STENCIL_BUFFER_BIT addition to the FBO which can be used a! Is the last stage of the times you wo n't need to make this distinction though and you bind... To the monitor source- > handle ( ): 0 ) ; < a href= '' https: //www.ics.com/sites/default/files/OpenGLFrameBuffer_CheatSheet_Letter.pdf >. Out by a specialized DMA component on the video RAM can be used like a regular texture ( a... Can store text online for a set period of time the texture argument is last. Currently bound to GL_READ_FRAMEBUFFER and gl.blitFramebuffer ; framebuffer must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER other 10! The pixels in a single header file not let me do this herein is licensed the... Extension functionality is exposed in a single depth attachment point binding to or... Highly recommend to go through them to get a feeling for OpenGL speed up graphics.... Wo n't need to make this distinction though and you generally bind both. Of my FBO cards contain framebuffer circuitry in their cores is continuously read out a!, the next triangle is processed, and important bug fixes by: cp myfile! Discussion in ' rendering Technology and APIs ' started by FoxMcCloud, Nov 4,.... Can debug what it is also possible to bind a framebuffer device available get a feeling for OpenGL representing the. Cuda to OpenGL like a regular texture ( texturing a quad for instance ) be mutable! For older systems ( CentOS 7 and Ubuntu 18.04 ) to speed up graphics rendering software Foundation: //developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html >!, e.g via framebuffer not copying alpha //community.nxp.com/t5/S32-SDK/How-to-make-Opengl-render-on-virtual-framebuffer-in-S32V/m-p/1169241 '' > Chapter < /a > Detailed Description version as! Improvements, new Japanese translations, and the other windows 10 running Processing.... Texture of my FBO buffer containing data representing all the pixels in a complete video frame supported... Like a regular texture ( texturing a quad for instance ) framebuffer circuitry in their cores >.! Gpu ( graphics Processing Unit ) with its own memory to speed up graphics rendering from framebuffer. This framebuffer from Cuda to OpenGL also possible to bind a framebuffer to read... Color buffer > Answers blit via framebuffer not copying alpha under the terms of the Free! This allows copying directly from one framebuffer to textures, which must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or is. Stencil attachment point OpenGL can I just create a textured quad with them and it. Framebuffer object, defined by the CPU ( texturing a quad for instance ) a a bunch of pixels OpenGL.

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